Super Mario All-Stars

   

Super Mario All-Stars
box of Super Mario All-Stars
Developer: Nintendo
Publisher: Nintendo
Designer: Shigeru Miyamoto
Release date: 1993
Genre: Platform game
Game modes: Single player, multiplayer
Platform: Super Famicom/Super NES
Media: 16-megabit cartridge

Super Mario All-Stars (North American and European title) or Super Mario Collection (Japanese title), is a video game with enhanced remakes of Super Mario Bros., Super Mario Bros. 2 (Japanese: Super Mario USA), Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels on the same cartridge, for the Super Famicom/Super Nintendo Entertainment System. It was released in 1993.

Super Mario All-Stars was one of the first enhanced remakes. The graphics were recolored and enhanced for the Super Famicom/SNES, and many bugs from the original versions were fixed. Gameplay has also been streamlined. The sounds and background music were enhanced from their original representations. A save feature was added to all of the games. Super Mario Bros. 2 was given the most enhancements. The Bowser encounter themes in Super Mario Bros. and Super Mario Bros.: The Lost Levels are unique to Super Mario All-Stars. Super Mario Bros: The Lost Levels is the Super Famicom/Super NES version of the Japanese Super Mario Bros. 2, which was originally released for the Nintendo Family Computer in Japan in 1986.

Super Mario Bros. and Super Mario Bros.: The Lost Levels

In the Famicom/NES version of Super Mario Bros. and Super Mario Bros.: The Lost Levels (Japanese: Super Mario Bros. 2), there was not a 50 points per timer tick bonus at the end of a World x-4 level, but the Super Famicom/SNES version contains the feature. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game. Bowser, Princess Toadstool, and the mushroom retainers have been given new animations, and new background music plays during encounters with Bowser. Maze levels such as World 4-4 and 7-4 in Super Mario Bros., have sound effects that indicate the correct path for Mario or Luigi to take.

SMB: Super Mario All-Stars/Collection version
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SMB: Super Mario All-Stars/Collection version
SMB: NES/Famicom standalone version
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SMB: NES/Famicom standalone version


Super Mario Bros. 2/Super Mario USA

SMB2: Super Mario All-stars/Collection version
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SMB2: Super Mario All-stars/Collection version
SMB2: NES/Famicom standalone version
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SMB2: NES/Famicom standalone version

Super Mario Bros. 2, or Super Mario USA (as it is known in Japan) was given the most enhancement. Level introductions now feature a colorized and animated level representation. The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives. As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice. However, the Super Famicom/SNES version grants the player the ability to continue the game any number of times and save the game. In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life. Super Mario Advance is based on the Super Famicom/SNES version of Super Mario Bros. 2.

Super Mario Bros. 3

SMB3: Super Mario All-Stars/Collection version
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SMB3: Super Mario All-Stars/Collection version
SMB3: NES/Famicom standalone version
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SMB3: NES/Famicom standalone version

Super Mario Bros. 3 has been graphically enhanced a lot, yet not as much as Super Mario Bros. 2 has. The action scene, spade panels, and other world map elements have been animated. The king transformation graphics have been changed for Super Mario All-Stars. The king in World 7 of Super Mario Bros 3 was transformed into a Yoshi in the Super Famicom/SNES version, but was transformed into a Piranha Plant in the Famicom/NES version. Also, the Super Famicom/SNES version grants the player the ability to save the game. The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two. The "suit flying off" animation that was on the Japanese Famicom version was not in the American NES version, but it returned on the Super Famicom/SNES version. Super Mario Advance 4: Super Mario Bros. 3 contains the Super Famicom/SNES version of Super Mario Bros. 3.

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